I finally got the in app purchases to work in Springy Cat. It turns out, in F-22, I didn’t add the necessary IAP Listener to the game, which detects when you want to purchase something, and takes you to the checkout. I’m going to update F-22 today, and it will hopefully work. (I hope so)
I also added some animations to the UI, to make it more user freindley, and will maybe get more installs. I’m mostly basing the UI off of Fortnite, because I love it so much. Like when you want to view and item, it takes you to a screen aside from the shop where you can get info on the object you want to purchase before you do. Maybe I’ll get more purchases from the shop this way.
If you don’t have “KittyCoin”, the game currency, you can click on a button (as seen in the image above) to take you to buy KittyCoin. For 1000 KittyCoin, you pay $.99, but the font won’t support all those cool symbols like $ and ., so I changed my font to one that supports any symbols, but looks almost exactly like the previous one. As soon as you purchase your first KittyCoin from the shop, you’ll be like a VIP, so you’ll want to buy more KittyCoin.
I was thinking about adding something like the Battle Pass in Springy Cat, but it’s only a mobile game, not some shooter game like Fortnite, plus, its not like people are going to spend that much time playing it. Instead, I’ll add Bundles, which come with skins, upgrades, and KittyCoin for a lot less than buying everything all together. For example, for $.99, you can get 1,000 KittyCoin, not enough to get the Tiger skin, but the Tiger Bundle with cost $.99, but it comes with the Tiger Skin, 500 KittyCoin, and an upgrade for the half as much as the Tiger Skin itself, so If you want the Tiger skin, it actually costs more to get it by itself.
I don’t want to get like Gary Simmons, but I have to write at least 500 words in each blog.
Oh, I’m on lesson 41 in Dead Earth, and its actually really cool. I’m excited to do the next tutorial, which is screaming zombies. Basically, when a zombie sees you, instead of chasing you down, it will scream, and alerted any zombies in the area to you. In the last lesson, (54 minutes) Gary the garish brute made a lesson on how to make lots of zombies in the game (copy and paste xD)
I’ll see you in the next devlog.